Singing Games and Their Application in the Implementation of Elementary Games
Faris Rašidagić, Dženana Imamović-Turković
SUMMARY
Considering play has been an important part of a child’s growth since ancient times and is present from the earliest environment age. The goal of the research was to determine what singing games are, their impact on child development, and their application in the teaching of physical and health education. We will determine the influence of music on man, song, and singing, and the impact of information technology on child development. The sample consisted of 123 respondents including children and parents. Through a survey, they obtained data on the prevalence of singing games in children of preschool and school age and how much they are represented in the parents’ upbringing. We compared the presentation of games with singing in children who spend time in school or kindergarten and children who spend their free time with their parents. We also compared how many singing games are represented among the children of the “modern age” and how much they were represented among their parents. Surveying looked back on the issue of the use of technology, and we compared how much, in their games, children use some of the technology concerning the use of technology in the upbringing of parents, in this work, we determined what role the game has on the social, linguistic and psychomotor development of the child. We found out how games with singing affect the growing up, learning and development of the child. When we talk about games with singing in physical and health education, we will show and in which parts of the lesson one can be implemented. The results of the surveys are graphically displayed and explained. In this research, the largest percentage of children, 52%, is 5-10 years old, 2-5 years old 30.9%, and 0-2 years old 17.1%. We also found that both children and parents spent most of their childhood time with their parents or someone else. We concluded that 39% of children spend 1-2 hours using some form of technology and even 32.5% spend more than 2 hours with a mobile phone, computer, or television. We obtained information that 68.3% of children play games with singing, while the percentage with the parents is significantly higher and amounts to 93.5%. When it comes to the children’s feelings after the game, we obtained data that both children (90.2%) and parents (94.3%) felt joyful and satisfied. Research with the same or similar variables should be organized and conducted with different age categories.
100425_54-60 - ( zadnji rad i ...
- 1.01 - Izvorni naučni rad